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Old 19 September 2012, 15:10   #27
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Originally Posted by mikebRG View Post
You can read the SWIV feature here - Making of Swiv - some very interesting snippets on how the sprite system and in-game loading worked (the game basically loaded the level maps as you played, which allowed for such enormous levels).
Saint Dragon also loaded while you played if I remember.
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