Quote:
Originally Posted by meynaf
So even the file i/o routines are supposed to know that they load ?
I mean, it's not just general i/o to load data regardless of what it is ?
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There are routines for loading the samples and the sprites which also track the sprite/sample IDs and storage addresses. Because the game has been written originally in C all of them are using the standard fopen(), fread(), fseek() and fclose() functions. So you can easily add/inject your own conversion routines.
However, you should be aware that up to 512 sprites (16 x 16 pixels) are being displayed on the screen simultaneously.