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Old 15 June 2014, 12:00   #6
Gunnar
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Join Date: Apr 2014
Location: Germany
Posts: 154
Hi Sascha,

Quote:
Originally Posted by AnimaInCorpore View Post
Correct.
There is a very good development related Neo Geo website which was my only source while developing the emulator and is really helpful to understand the Neo Geo system.
Thanks for the pointer.


Quote:
Originally Posted by AnimaInCorpore View Post
Well, performance wise that would be ideal.
Great.
Would you be interested in doing a port for AMIGA with such a system?
How long would you think would it need to get it running?


Quote:
Originally Posted by AnimaInCorpore View Post
Unfortunately I don't have a accelerated machine here to make some tests on.
Would it help you if I provide such an accelerated AMIGA to you?


Quote:
Originally Posted by AnimaInCorpore View Post
Running the Neo Geo emulator in an emulator environment doesn't work and so debugging on a real hardware with altered MMU tables is really challenging.
I agree.


Quote:
Originally Posted by AnimaInCorpore View Post
So far mostly will. However there are some games which do some nasty stack frame modifications (at least Viewpoint does it) but that issue could be patched.
Do I understand this right that the NEO-GEO game depends on 68000 stack-frame. This means if you fast AMIGA can use 68_000 stack frames this would solve this?



Cheers
Gunnar
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