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Old 11 January 2009, 19:09   #1
Join Date: Jul 2008
Location: Sweden
Posts: 2,052
Bitmap mask in the debugger

The ability to easily mask individual bitplanes to all zeroes without changing the DMA, collision bits or the actual bitplanes in memory could be useful for examining games and demos.

The command "bm" is unused in the debugger, and could be implemented to work in the same way the "sm" sprite mask command does.
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