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Originally Posted by LieutLaww
Awesome news good sir ! On a side note how challenging are these conversions ?
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Depends entirely on how the game is written.
The ones Meynaf tackled hardly hardware bang the ST at all, its mostly system friendly games, which for him are easier as he has more experience of the ST than me.
Where Time Stood Still only used the system to load files, other than that, it was logically laid out and progress was constant on it.
Starquake appears to be coded the same way.