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Little trouble with sprite horizontal position
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05 July 2018, 00:52
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DanScott
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,211
I think it's the same as copper wait / move is 1 pixel behind bitplane data too
You can see this in my 3D chess / bitmap layer zoom in The Fall (BG colour is set using copper wait for a 256 pixel wide screen)
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