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Old 20 November 2017, 22:10   #29
Leffmann
 
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
Quote:
Originally Posted by Dunny View Post
Of course, 16 colour (4 bitplane) hires laced (640x512) is precisely double the requirements of a 320x256 8bpp screen - so the requirements there would be the same. However, I'll pass that back to you and ask how quickly we could shift that amount of data around? Are the hires laced screens particularly fast?
Not particularly fast, but that's never stopped anyone from finding uses for those screen modes, and with everything we've seen in demos and games you can't honestly suggest that noone would find use for chunky mode graphics on OCS just because it needs more memory and bandwidth.
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