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Old 20 February 2020, 15:34   #39
jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,255
the music module has to fit in around 450k chipmem. There's a lot of "long" samples in the title tune, they probably had no choice than cutting the sampling rate to 8KHz.

Check some 2 unlimited remake modules. Some are 700K size. But at the time 1MB chipmem didn't exist or wasn't common. Not saying that it couldn't be possible with 512K extra fast and on-the fly copy, but Xenon II is 512k and that would have been more complex for the player.

The genius of Richard Joseph for instance was to re-use the samples to the maximum and mix them to save memory. Not saying it hasn't been done on Xenon 2, though. But there are long sampled parts in X2 which are probably only a sample, no multiple notes.
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