Well, they seem to be forgetting their roots and their games are starting to become more about presentation and camera-angles than puzzles, imo. Style over substance and all that. They even say so themselves, when confronted why they wouldn't keep their games as pure point'n'clicks. They said because by using the keyboard and mouse combo, they can make a more cinematic experience. Personally, I'd rather have games that wasn't annoying to control over crazy camera angles.
That and there really is no challenge left in their games, plus big hint buttons in plain sight and all that. There's a lot more I can say about the direction they seem to be heading, but it doesn't belong in this thread, so I'll stop here.
|