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Old 02 November 2011, 14:20   #100
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Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,534

Yes I'm still spending a little bit of time on these.

I think I know the problem with Broken Sword 1 and 2, it's the same issue that effects some of the other games sometimes (AHI timing callback interrupt). The problem is that it's not an easy thing to fix.

I've also been applying Amiga specific memory copy routines throughout which should further increase performance.

Last edited by NovaCoder; 02 November 2011 at 14:37.
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