View Single Post
Old 26 February 2017, 14:11   #81
frank_b
Registered User
 
Join Date: Jun 2008
Location: Boston USA
Posts: 466
Mcoder must have tried using Atari's generic bitblt function from the blitter manual. That has a ridiculous overhead as it's really generic. I used MCoders sprite technique (it's clever) in the blitter intro I released on Atari forum. It's 2.8 times slower than using the ST blitter Don't take my word for it. Download the intro/benchmark and see. Even preshifting was slower than brute force AND/OR masking. You cannot beat 24 cycles a word for fully masking on a 68k. Hardware always wins. Here's an ST (not STe) game which mandates using the blitter. [ Show youtube player ] It's doing double duty drawing sprites and scrolling the screen. It runs at 50hz.
frank_b is offline  
 
Page generated in 0.04296 seconds with 11 queries