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Old 28 September 2017, 09:42   #280
zero
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Join Date: Jun 2016
Location: UK
Posts: 428
Quote:
Originally Posted by sandruzzo View Post
On Aga you can have the road fully textured almost for free, using dual playfields and copper list to bend road to have curves and hills
Care to explain that further?

What are you suggesting, using palette changing per scanline to use the road bitmap as a kind of copper chunky? The resolution is going to be rather low.

Any examples of people doing that?

Also, how are you planning to do hills and obscuring further back graphics?
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