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Old 17 October 2019, 21:48   #15
deimos
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Join Date: Jul 2018
Location: comp.sys.amiga
Posts: 762
Ok, using TOD turned out to be the easiest way, and I needed the longer times it can do without making things more difficult. Right now I think the resolution is enough, and I'm getting some numbers out:

Code:
Frames generated: 63
Frames displayed: 62
Frames discarded: 1
Run time:         30680 ms
Frame rate:       2 fps

Function Name	Number of Calls	Total Elapsed Time
PlayGame	1	30897
Blitter_AquireBlit	16064	851
Renderer_TransformModel	63	1591
Renderer_RenderModel	63	28892
RenderFace	1558	24261
ClipAndFillPolygon2D	1558	21811
I just need to take a minute to work out what they mean.
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