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Old 16 April 2016, 13:53   #1094
FrodeSolheim
FS-UAE Developer

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Join Date: Dec 2011
Location: Førde, Norway
Age: 38
Posts: 3,568
Quote:
Originally Posted by TEOL View Post
Do you know the folder or zip file in the 64-Bit Portable version where the scanline graphic is hosted now?
if you mean the shaders, they are now embedded in fs-uae.dat (but should work like before). If you need access to the shader files in order to make copies/modifications, you can download the individual files from https://github.com/FrodeSolheim/fs-u...fs-uae/shaders and store the modifier shader(s) in Documents/FS-UAE/Data/Shaders

Quote:
Originally Posted by Nova View Post
wow, does it mean you don't need to unpack the fs-uae-images-snapshot.zip anymore, just place it under cache/images and finally get rid of billions of scattered pngs?
Yes, indeed (almost), there is a new zip file (Images_Amiga.zip) available from https://oagd.net/download, and you do unzip it to Data/Images, but instead of billions of small PNG files you end up with (only) 256 zip files (Data/Images/00.zip, Data/Images/01.zip, etc...). You can delete the old Cache/Images folder with billions of files!
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