Quote:
Originally Posted by Steril707
I also think that the OCS Amiga is simply unsuited for most of its contemporary arcade games.
Usually there are more objects and colours on screen than it can handle, plus you usually got at least one layer of (non repeated) parallax.
There is usually no other option than going for 25 fps to get into this territory, imo.
With original games, you have the convenience of shaping the games graphics to the OCS Amiga's strengths.
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Yes. For instance, when i started extracting Shinobi's assets, i had to accept the fact that the too numerous sprite objects have their 16 own colors palette, and it's like you have almost 1024 colors for background and sprites, and those uses unique colors that you can't reduce, or otherwise you get something absolutely horrible.
An A500 can't do Shinobi in 32 colors ; you either hit the RAM barrier or the game will be too slow.
Let's use instead the 1200, more suited, more capable, able to use more colors on screen and more RAM.