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Old 16 May 2014, 05:18   #40
Rebel-CD32
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Join Date: Nov 2004
Location: Tasmania, Australia
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Quote:
Originally Posted by Muzkat View Post
Could this be feasibly used to make a scrolling beat 'em up?
It's not meant for beat 'em ups, but that doesn't stop us from trying (and mostly failing) anyway! The problem is the reliance on only two types of attacks to kill enemies, either jumping on their heads or firing a projectile at them. If you attempt to simulate a punch or sword-slash for the attack you still need an object to shoot out from your character, and the collision detection is really bad when an enemy is too close and you keep firing straight through them.

If you want to see the best attempt at a scrolling beat 'em up made with Backbone, check out Ambermoon Arcade.

http://www.amiworx.de/ambermoonarcade.html
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