well well well...
I was the main coder on Rubicon with Mark Jones, and I've literally this evening been trying to track him down...
Mark need to talk shop with you once again
As Rubi Graphics, I have "some" of Marks original files, but not a lot...
He/we used to use NeoChrome on the ST for art, as a result I have some neo files that weren't used in the finished game...
I've also got an archive .lzh file that is 754k that is full of neo files, however it is corrupted so, only 3 extract correctly.
See mush32.png and ammo.png, also not the corruption in bateram.png this is the last readable file in the lzh...
Anyone know how to fix those?