For me it's actually the other way around. D3D11 lagless vsync works rock solid in Windows 10. And D3D9 lagless gives me a terrible tearing. Though i don't know when it started. Standard Vsync is still fine though in D3D9.
edit: Ah, in my case it's something more specific. It happens only with D3D9 lagless, and a specific CRT shader. So, not the same problem. I don't care since in D3D11 it's all fine for me.
Last edited by Retro-Nerd; 18 July 2018 at 00:06.
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