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Old 04 October 2017, 21:14   #12
Rotareneg
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Join Date: Sep 2017
Location: Kansas, USA
Posts: 324
In this case I think it's from the game being reverse engineered, check out http://captive.atari.org/ if you're curious about every tiny detail about how Captive works, including step-by-step details about the map generation. It's pretty clever, but it does also explain why the maps could be so frustratingly illogical.
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