Thread: Sine scroller
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Old 17 April 2007, 15:44   #21
pmc
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Join Date: Apr 2007
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Another update...

After trying several different things and getting pretty frustrated at times, the sinecopy routine is now working.

I had to add a clear display routine so that the sinecopy didn't leave trails and also I don't think my routine is the fastest ever cos I've only been able to get it working by using four blits per word - the sinwave copy breaks display screen words into chunks of four rather than into individual pixels or pairs of pixels.

There's a big flickering problem at the moment though! From what was said earlier, I think that'll mean double buffering is needed!

Time to work on that...
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