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Old 13 March 2010, 04:14   #15
Loedown
Precious & fragile things
 
Join Date: Feb 2009
Location: Victoria, Australia
Posts: 1,946
Quote:
Originally Posted by prowler View Post
@faynce,

Loedown isn't talking about errors caused by physical disk damage, etc. The read errors you are finding on commercial disks, such as games and other software are caused by copy protection.

There are indeed ways of defeating copy protection, but not with the Catweasel controller, which wasn't designed with that in mind.
Prowler is very right, I should have been more specific.

Copy protection can be done in a number of ways, but one quite effective way from a C64 / Amiga perspective is to simply put erros into sectors of the disk and make the code look for these errors, Disector on the C64 was great for this. Amiga is more complex, the errors could be varied in many ways and have been the discussion amongst many participants here, look for weak bits and long tracks.
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