Thread: Vampire Games
View Single Post
Old 25 July 2017, 16:04   #35
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Quote:
Originally Posted by Daedalus View Post
Absolutely, I agree. Every piece of hardware needs its purpose. It's the "exclusive" part that is of concern though - do you mean exclusive in that you need Vampire levels of grunt to run them, or do you mean using Vampire-only features to ensure it doesn't work on any other hardware, regardless of capability?
It would be great to have a game that runs only on Vampire and using its capabilities to show what it's really made of, like Metal Dust did with the SuperCPU as mentioned above. But it'll be hard in the current dev community to come up with a game of that capability and quality.

Sandruzzo, the OP, has been working a lot in converting Rygar to ECS, for years now, with complications especially in getting assets, and we're talking about a conversion. He is sadly pretty much alone on working on it. I don't see how he could enjoy having to fill up those "big shoes" that come with increased performance. Also there's the issue that without a Vampire, you can't code for it, because there's no emulation for things like AMMX. And is there any assembler package that works with this new stuff?
Amiga1992 is offline  
 
Page generated in 0.11809 seconds with 11 queries