In RESHOOT R I use sprites just like Shatterhand proposed, for displaying the main ship, bullets, parallax background and score.
Using the Amigas copper it´s possible to switch bits in BPLCON2 at almost any given x- and y-position on the screen. Therefore one sprite can be on top of a playfield in the, say, the middle of the screen. And can be behind a playfield at farther to the right - a technique used for the score display at the very right top and bottom corner of the screen.
The fifth level of RESHOOT R switches priorities quite a bit – have a look
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