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Old 12 April 2018, 11:45   #9
ross
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Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,474
Quote:
Originally Posted by phx View Post
I'm not sure what you mean. The cross development environment is usually a good shell (so Windows is no option for me) and a Makefile.

I wrote all the conversion tools myself (some are included in the public Solid Gold source release), so they are really portable ISO-C99 and don't depend on lots of other bloated, mostly useless, libs. All tools, game graphics/sounds/sources and the resulting ADF are built with a single "make" on any host OS.
Sorry, I asked a too concise question (I was interested in the bmp/image->raw conversion).
You have satisfied my request, I'll dig into Solid Gold sources.
Thanks.
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