Quote:
Originally Posted by phx
I'm not sure what you mean. The cross development environment is usually a good shell (so Windows is no option for me) and a Makefile.
I wrote all the conversion tools myself (some are included in the public Solid Gold source release), so they are really portable ISO-C99 and don't depend on lots of other bloated, mostly useless, libs. All tools, game graphics/sounds/sources and the resulting ADF are built with a single "make" on any host OS.
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Sorry, I asked a too concise question
(I was interested in the bmp/image->raw conversion).
You have satisfied my request, I'll dig into Solid Gold sources.
Thanks.