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Old 20 November 2017, 10:34   #133
Amiga68k
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Join Date: Oct 2017
Location: Amsterdam
Posts: 47
With Beta 7 I was able to choose Direct3D 11. Log:
Code:
D3D11 init start
D3D11 freed3d start
D3D11 freed3d end
D3D11 resize 720 576, 720 576
D3D11 initd3d start
D3D11 initd3d end
D3D11 init end
Buffer size (720*576) RTG
RTGFREQ: 312*49.9204 = 15575.1680 / 49.9 = 312
PAL mode V=49.9204Hz H=15625.0881Hz (227x312+1) IDX=-1 (<?>) D=0 RTG=1/1
BEAMCON0 0020 -> 0000 PC=00fa6a40
NTSC mode V=59.2804Hz H=15590.7473Hz (227x262+1) IDX=-1 (<?>) D=0 RTG=1/1
RTGFREQ: 262*59.2804 = 15531.4666 / 59.3 = 262
DS: underflow (1280 2730)
clipboard initialized
With Beta 8 WinUAE crashes. Log:

Code:
D3D11 init start
D3D11 Device: Intel(R) HD Graphics 4600 [\\.\DISPLAY1] (0,0,1920,1080)
D3D11_resize 0 0 0 (0)
D3D11 freed3d start
D3D11 freed3d end
D3D11 resize 720 576, 720 576
D3D11 initd3d start
D3D11 Shader error: error X3501: 'PS_PostPlain': entrypoint not found
Trying built-in shader.
D3D11 Shader error: error X3501: 'PS_PostMask': entrypoint not found
Trying built-in shader.
D3D11 Shader error: error X3501: 'PS_PostAlpha': entrypoint not found
Trying built-in shader.
-> -360.000000 288.000000 360.000000 -288.000000 1.000000 1.000000
D3D11 initd3d end
POS (0 0 720 576) - (0 0 720 576)[720,576] (0 0)
0 0 1 1
-> -360.000000 288.000000 360.000000 -288.000000 1.000000 1.000000
D3D11 init end
POS (0 0 720 576) - (0 0 720 576)[720,576] (0 0)
0 0 1 1
-> -360.000000 288.000000 360.000000 -288.000000 1.000000 1.000000
Buffer size (720*576) RTG
RTGFREQ: 312*49.9204 = 15575.1680 / 49.9 = 312
EVALEXCEPTION!
Both times I startup the GUI first, load the configuration, select Direct3D 11 and press Start.
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