View Single Post
Old 19 November 2017, 17:04   #130
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 43
Posts: 22,026

Beta 8:

- Replaced b7 unmapped zero checkbox with a 3 option select menu. Different A2000/B2000 variants can have either pullup or pulldown resistors connected to CPU data lines.
- CD SCSI emulator READ CD-DA and READ CD-DA MSF emulated.
- Single console output max write size was limited to about 4000 characters. It truncated or corrupted for example 100+ line disassembly.
- D3D11 RTG mode supported, D3D9X dependency should be gone, screenshots/recording supported, filter scaling/position options enabled, shaders are built-in, scanlines and masks/overlays supported.
- D3D11 mode not yet supported: transparent OSD, low latency vsync (need totally different logic), custom shaders (won't be implemented in next official version).
- D3D11 didn't restore back to fullscreen (or to blank fullscreen) from minimized state in certain situations.
- D3D11 fullscreen mode + GUI can work strangely. (GUI may open on desktop with black background, exiting GUI may not restore fullscreen or cause mode to become minimized)
- Fall back to D3D9 if D3D11 fails to init, only fall back to DirectDraw if D3D9 also fails to init.
- GamePorts panel custom mapping incorrectly parsed joystick autofire state from config file.
- On the fly switching from KS 1.2 to KS 1.3+ properly undoes possible previously added KS 1.2 autoboot UAE rom patches.
- Added Reiter Software Wedge HD controller emulation.
- Added 3.07 GVP Series I ROM.

Reiter Software Wedge:
- Simple XT adapter hardware. Emulation only supports OMTI controller based harddrives.
- No autoconfig, no boot ROM, no interrupts.
Toni Wilen is online now  
Page generated in 0.06336 seconds with 11 queries