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Old 17 February 2017, 22:40   #13
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 355
Quote:
Originally Posted by clebin View Post
I, for one, would find any details on your setup and processes really valuable, or even links to information you've found useful...

I've found that when it comes to Amiga games programming, there's a real lack of information out there about using C/C++. Most stuff is either super low-level assembler or higher level Blitz, neither of which suit me.

Loved Blocky Skies by the way.

Well the full source code is on my github if that would help.
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