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Old 17 May 2019, 18:14   #18
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 47
Posts: 7,973
Quote:
Originally Posted by ross View Post
I really don't know.


The result is the usual one on all platforms: slowdowns
It's a choice: maintain constant speed (so skip some frame) or mantain constant flow (so keep all frames).
Usually the simplest thing to do, from a coder perspective, is to mantain all frames.

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Back to Saint Dragon. Such a patch could be not trivial.

Should be considered the rendering time code and how it interact with all the remaining game engine
(technically could be complex, code contain also a dynamic floppy loader and a convoluted 'multi'-tasks management).
I looked at it very superficially (and now I have absolutely no time available) .
The dynamic loader is easy to circumvent, i've got Saint Dragon running completely from memory with no access to the floppy once loaded.
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