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Originally Posted by turrican3
Do you know a game which was patched like this even on an other platform ??
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I really don't know.
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I try to understand if the result would be good ???
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The result is the usual one on all platforms: slowdowns

It's a choice: maintain constant speed (so skip some frame) or mantain constant flow (so keep all frames).
Usually the simplest thing to do, from a coder perspective, is to mantain all frames.
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Back to Saint Dragon. Such a patch could be not trivial.
Should be considered the rendering time code and how it interact with all the remaining game engine
(technically could be complex, code contain also a dynamic floppy loader and a convoluted 'multi'-tasks management).
I looked at it very superficially (and now I have absolutely no time available)

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