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Old 17 May 2019, 00:43   #12
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 47
Posts: 7,968
Quote:
Originally Posted by roondar View Post
Saint Dragon is an interesting game on the Amiga.

Given enough power ups, some of your shots become partly/mostly invisible. It's also an ST port that manages to be slower than the 68000 ST version, while it still uses the Blitter and sprite hardware on the Amiga. I've always found that very intriguing because achieving that combination (use the hardware and still end up slower than a software solution) is not actually easy.

Makes me wonder what decisions were made and why.

The extra slow down with more power ups... That seems like I've noticed that before on some ST ports. Doesn't Xenon 2 also do this?
I don't think the ST version has half the action onscreen the Amiga version has, I can't see how a sprite multiplexing routine can be slower than software plotting bitmap bobs.
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