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Old 17 May 2019, 00:30   #11
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 2,693
Saint Dragon is an interesting game on the Amiga.

Given enough power ups, some of your shots become partly/mostly invisible. It's also an ST port that manages to be slower than the 68000 ST version, while it still uses the Blitter and sprite hardware on the Amiga. I've always found that very intriguing because achieving that combination (use the hardware and still end up slower than a software solution) is not actually easy.

Makes me wonder what decisions were made and why.

The extra slow down with more power ups... That seems like I've noticed that before on some ST ports. Doesn't Xenon 2 also do this?
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