View Single Post
Old 07 May 2019, 14:25   #4
Defendit numerus

ross's Avatar
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 50
Posts: 3,127
An approach different from the usual Amiga games concerning the crowding on screen, probably due to the ST origins and the considerable amount of objects on the screen.
So would it be tolerable even just not having the frame-skip?

I state that I have not looked at the game's code so I don't know if it is possible, but a solution would be to switch from the frameskip mode to the no-skip one . Logically this would lead to having a massive amount of slowdows and speed changes (also possible to attenuate it , but only with significant changes to the code).
Can someone verify this possibility by setting the 'immediate blitter' option in emulation? (if the game works properly then there is a good chance)

Certainly I don't have time to look at it now, but it would be interesting.
ross is offline  
Page generated in 0.04739 seconds with 11 queries