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Old 03 June 2018, 21:07   #29
E-Penguin
Banana

 
Join Date: Jul 2016
Location: Darmstadt
Posts: 645
You could check one sprite per frame, but rather than checking just the current position, check the sum of positions since the last check. Create a bounding box based on the vector. That would deal with collisions missed since the last check, although you might see the bullet going through the enemy in some cases.
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