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Old 03 June 2018, 22:02   #28

Shatterhand's Avatar
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 35
Posts: 3,091
IF BulletX[N] = Ship Then Hit
You are considering collisions on 1 pixel boundaries, and that's not how it works on games. If you are going to have a hitbox it's 4 checks, not one.

And then you are considering I am testing all bullets against one single "ship", not several ones.
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