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Old 30 December 2009, 20:32   #49
radon_22
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Join Date: Jul 2009
Location: Louisville, KY
Posts: 77
Quote:
Originally Posted by Falcon Flight View Post
You have to be pulling my leg, man. A signature of Bioware was never great dialogue, just lots of it. Reams and reams of boring text. If you want to see great dialogue, play Planescape. Play Arcanum. Play Fallout and Fallout 2.
I've played all but Arcanum. Planescape was a riot (Mort!), and I adored FO 1&2. But there's never the level of character development you see in Bioware games, with backstories and so on.

Quote:
Originally Posted by Falcon Flight View Post
As for your moral dilemmas and choices comment, I admit I doubled over at it. There are no moral dilemmas, only choice of good/evil and dark side/light side. No shades of grey. I assume by choice you mean choosing to be Vader or Luke? Lol. If you mean plot choices, there are none in those games that have a basis ON the character's stats; any character can make them.
Now I'm the one laughing here! No offense, but I'm starting to doubt you've played the game. Heck, ther are a *lot* of gray choices, and sometimes they are preferrable to light/dark choices, especially how they impact your standing with your team. And there are several choices you cannot make if, for example, your persuasion abilities are too low, greatly altering the course of several elements of the game.

Quote:
Originally Posted by Falcon Flight View Post
Bioware games have great combat? Again it is quantity over quality. Correct me if I'm wrong, but Bioware's fame began with Baldur's Gate which was based on Dungeons n Dragons? That system is turn based, not real time with a pause button. You don't know great RPG combat until you've played a Troika game, like Temple of Elemental Evil, or some Goldbox game. Even Jagged Alliance 2, though not strictly a role playing game, has more of it than most Bioware garbage. And it also happens to have the greatest turn based combat ever conceived, pissing on even X-Com.
And this is why I'm saying beauty is in the eye of the beholder. Bioware has made quite a few games since Baldur's Gate, and their combat systems have evolved dramatically since then. I personally like a "realtime with a pause button" combat system, but then I was never a hardcore non-pc RPGer.

I would agree that Jagged Alliance 2 combat was nice, though.
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