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Old 25 June 2018, 09:20   #5
meynaf
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Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
It's not as easy as running some background program.
What you ask here would require heavy patching for every game, because it needs redirecting all audio accesses to some abstraction layer.

While theoretically possible, it's a big amount of work for a relatively small benefit.
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