Let me see if I understand, bsdsocket.library is the library used by other applications to access the TCP/IP stack.
In case of WinUAE (bsdsocket.library ticked), the bsdsocket.library is injected into the memory of the guest emulation, where other applications find this, and calls to this are mapped to the TCP/IP stack of the host operating system.
(the following part I am not so sure about)
In case of non-emulation there is still a bsdsocket.library but this time rounds any call to this is mapped to the TCP/IP stack installed (ex: Roadshow, or Miami).
Is the above correct?
Quote:
Originally Posted by Hewitson
You could, but what are you going to do with the library? It is absolutely useless without a TCP/IP stack.
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