12 September 2010, 22:58
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#27
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HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,608
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Quote:
Originally Posted by desiv
Maybe it's because I remember the difference that the Math Coprocessor had on DOOM performance on the very early PCs, but I would have thought that it could make a difference in the FPS games???
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Quote:
Originally Posted by Doom FAQ
5A. Does DOOM benefit from a FPU for floating point calculations?
No. All calculations in DOOM 1.1 and beyond use integers. Hence, DOOM does not suffer from the Pentium floating point bug in any way.
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http://www.gamers.org/pub/archives/d...CD_FAQ.html#S5
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