Thread: Random numbers
View Single Post
Old 16 November 2020, 12:51   #15
Registered User

sparhawk's Avatar
Join Date: Sep 2019
Location: Essen/Germany
Age: 52
Posts: 376
The numbers should be sufficiently random for a game. they don't need to hold against a scientific test. So in a game, speed is important, but I think if I have the choice between a bad generator and a little bit slower one, then I might take the slower one. If it starts to get a performance issue, then a less "random" algorithm might be acceptable. I thought of adding a few of them and then compare how the perform vs. how they "feel" regarding randomness.
sparhawk is offline  
Page generated in 0.04198 seconds with 11 queries