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Old 21 July 2007, 11:33   #29
Galahad/FLT
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Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,004
Quote:
Originally Posted by StingRay View Post
And this is where I disagree. What about games that are different depending on the available amount of chipram? I remember f.e. one game from back then that had an annoying music if it detected chipram >512k. It didn't have this "feature" with 512k only. Now, if whdload would support flexible memory settings (which I still think is very easy to add), the user could have f.e. a tooltype that sets the chipsize the game will use, one slave, 2 different game versions!
And imho, all that's needed is something like:
; a0: points to start of slave
move.l CUSTOM_MEM_WANTED(a0),d0
beq.b .nothing_to_be_done
move.l d0,a1
jsr (a1)
.nothing_to_be_done

at the very beginning of whdload.

So why not add this for people who might want to use this?

I think there are so few games that require it as an option, that the effort expended to implement it doesn't warrant the work.

At the moment, the only person inconvenienced at the moment is Killer Gorrilla, and with respect, its not worth the hassle for just one person.

Just my opinion thats all
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