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Originally Posted by Thorham
I'd be careful with making too many things random, especially this sort of thing, unless you have a statistically perfect random number generator (this can be really easy to do, though).
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I don't know if my rnd generator is perfect or not, but you can have a look at it, as it's in my usual include files.
Quote:
Originally Posted by Thorham
From what I've seen so far, it's not very difficult to do a fully featured one, let alone one with only the most essential features. If you would use it on more than one occasion, perhaps you should.
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For now i miss the occasions to use it.
Quote:
Originally Posted by Thorham
Don't resize graphics like this, they'll look terrible. Try to add a vew pixels here and there, it should look much better.
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If it's not 16x16 i use PPaint to resize to 16x16 and that's all. If after that the gfx looks terrible then i alter it or i simply don't take it.
Quote:
Originally Posted by Thorham
Tactical as in having elements from war games. Smart units behave in a different way than stupid units in the same way they perhaps would in reality.
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In reality all units are somewhat stupid, or they wouldn't be military units
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Originally Posted by Thorham
Only a fool would rush in to attack a group of units. It's better to get backup if available.
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Get backup ? Monsters can't escape a group of adventurers, so better have it.
Quote:
Originally Posted by Thorham
It's also smart to get rid of low HP units before high HP units, especially when those units have strong attacks.
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You're not supposed to know HP of units, especially if these are adventurers (as should be in my game).
Quote:
Originally Posted by Thorham
Or taking out a summoner who keeps summoning units, instead of trying to take out those summons each time another one appears.
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You take out what you can take ! When a wizard summons something, he's in the rear ranks, not in the front (or the player is stupid), so adding anything in ai code for that isn't useful.
Quote:
Originally Posted by Thorham
Or not chasing after a unit into a trap.
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Just always chase.
Quote:
Originally Posted by Thorham
Or just things like retreating on time to have a healer fix up the unit.
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A healer ? For monsters ? Get serious
Quote:
Originally Posted by Thorham
See, easy, no?
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No