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Old 23 December 2020, 14:38   #19
DanScott
Lemon. / Core Design

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Join Date: Mar 2016
Location: Tier 5
Posts: 943
Quote:
Originally Posted by lmimmfn View Post
I think 16 colour & 16 colour dual playfield is the lazy way to use aga. For parrallax in AGA the sprites displayed can be wider and more colourful.
I'll have to disagree with you there... Clever use of 16/16 dual playfield and hardware sprites could result in the most amazing & technically accomplished AGA games that really push the use of the chipset to the limit. There is certainly nothing lazy about using dual playfield to create interesting visuals.
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