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Old 23 December 2020, 12:17   #18
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,264
Quote:
Originally Posted by lmimmfn View Post
I think 16 colour & 16 colour dual playfield is the lazy way to use aga. For parrallax in AGA the sprites displayed can be wider and more colourful. Quite sure this is used in Rygar.

I dont think AGA has been maxed out yet like Lionheart, but its getting there.

Back in the day there was 0 interest in AGA, why bother when your game could be sold to A500, A600 and A1200 users(excluding big box Amigas)
Rygar doesn't run in Dual Playfield mode as it needed 32/8 colour split to look any good. 8 bitplanes are enabled and I blit the background 3 planes in 32x fetch mode while fiddling the palette to mimic dual playfield.

I don't think AGA is anywhere near being fully exploited, I don't think it ever will in my opinion.
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