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Old 23 December 2020, 12:12   #17
duga
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Join Date: Nov 2010
Location: Sweden
Posts: 488
Quote:
Originally Posted by lmimmfn View Post
I think 16 colour & 16 colour dual playfield is the lazy way to use aga. For parrallax in AGA the sprites displayed can be wider and more colourful. Quite sure this is used in Rygar.

I dont think AGA has been maxed out yet like Lionheart, but its getting there.

Back in the day there was 0 interest in AGA, why bother when your game could be sold to A500, A600 and A1200 users(excluding big box Amigas)
To compete with VGA you "needed" AGA and a powerful CPU.
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