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Old 23 December 2020, 01:20   #12
DanScott
Lemon. / Core Design

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Quote:
Originally Posted by Foebane View Post
What is considered pushing such a chipset, then?
I would say similar to what would be considered pushing the chip set on OCS/ECS machines, but making full use of the AGA capabilities (16+16 dual playfield, clever use of the wider hardware sprites etc..)

These "Doom" style games are not really pushing the chipset... they are pushing the CPU, as that is what is doing the C2P (or a combination of CPU & Blitter, where the Blitter is not really improved from non-AGA machines)

This is only my opinion though, others may disagree...
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