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Old 12 October 2017, 11:05   #413
phx
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Join Date: Nov 2009
Location: Herford / Germany
Posts: 1,003
Quote:
Originally Posted by Brick Nash View Post
Also, I don't think game design is the issue. If you know clearly what you want then the game is designed.
No, it is not. This wrong assumption is also the reason for so many projects failing.

You have to know all the capabilities and limitions of your hardware and design the game around it. You should not "design" something, when you have no idea how to implement it.

Also you should be aware of your experience and the experience of your team (graphics, music, etc.), where you can only be sure about when you did some smaller projects before.

Do not design something which is beyond your experience or the hardware capabilities. Unfortunately, you have to collect a lot of experience and knowledge to be able to judge that.
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