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Old 12 October 2017, 04:39   #410
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Join Date: Mar 2016
Location: Australia
Posts: 604
It's certainly a hard slog to get up to full speed with Amiga hardware programming.

You can see how I learn't both the hardware and ASM in my github repo:

It took me 27 mini educational projects before I finally started the game that ended up as Blocky Skies.

My next games are written in mostly C rather than ASM, but that's just because the generated code is generally good enough, and I am a better C programmer than ASM programmer.

Last edited by alpine9000; 12 October 2017 at 06:58.
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