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Old 09 April 2013, 08:38   #4
NovaCoder
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Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
Now that my work on Quake 2 is winding down, I'm back on this one.

I'm hoping that it won't be *too* hard to port to AGA, I've basically got it working now 100% in RTG (using the SDL).

This is the basic project plan, which is the same as for my other 68k ports:

1) Rip out all of the nasty old SDL code
2) Replace the ripped out bits with new native Amiga code (AGA graphics, AHI sound)
3) Make it fast enough to be playable on my A1200
4) Release it

The big unknown at this stage is the color depth, if it doesn't support 8bit for the game graphics then that may be a problem but I think it should be ok as the original game was in 8 bit.

The other part of this project that's a bit scary is the joystick handling code as I've never worked with Amiga joystick handling routines before.

Another option would be to update the 68k SDL to add AGA support, not sure which is harder.

Last edited by NovaCoder; 17 April 2013 at 05:34.
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