View Single Post
Old 16 December 2017, 22:28   #8
rsn8887
Registered User
 
rsn8887's Avatar
 
Join Date: Oct 2006
Location: USA
Posts: 1,058
Quote:
Originally Posted by guest.r View Post
You could try an even simpler sharp-bilinear shader in which the built in "fit-to-output" slider in WinUAE is set to "Bilinear".
Overscaling the output doesn't hurt here...

The texture sampler should be set to POINT though.

Code:
sampler	sourceSampler = sampler_state
{
	Texture   = (source_tex);
	MinFilter = LINEAR;
	MagFilter = LINEAR;
};
to:

Code:
sampler	sourceSampler = sampler_state
{
	Texture   = (source_tex);
	MinFilter = POINT;
	MagFilter = POINT;
};
A simple pass-trough shader should be used with this method.
How do I select the integer prescale factor then? In fact I don’t understand how this results in an integer pre-scale before the bilinear filtering is applied? But I must confess I don’t understand the meaning of he various options in the filter window in WinUAE very well.
rsn8887 is offline  
 
Page generated in 0.04315 seconds with 11 queries