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Old 31 August 2001, 07:28   #4
7-Zark-7
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Join Date: Aug 2001
Location: Brisbane/Australia
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This is coming from yet another non-programmer type-but is only what I recall from numerous Amiga gaming magazine interviews.

I seem to remember the main complaints from programmers in the early years of the Amiga claiming that if the games were written to be OS-compliant they would've been too slow.

Akira was also right about Hard drives being a luxury item not being in regular use either. I seem to recall though that following development of Kickstart/WB2.x Amigas Commodore "forced" all the developers to start writing OS compliant software.

I'm not sure of the exact reasons but I think it had something to do with the older titles not working on later Amigas (Using the ECS & AGA chipsets)-I'm sure the programmers out there would know what the CBM issues were.
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